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Animation8 juin 2026· 10 min

Qu'est-ce qu'un animatique ? Comment en créer un et pourquoi cela fait économiser votre tournage

Un animatique est votre storyboard mis en rythme — le moyen le moins cher de tester le rythme avant de passer une journée de tournage. Ce que c'est, comment en construire un et le transfert éditorial.

The one-sentence definition

An animatic is a storyboard played back in time — your panels sequenced with real durations, transitions, camera moves, and scratch audio, so you can watch the scene cut together before you shoot it. If a storyboard is a comic strip, an animatic is the rough cut of that comic strip.

Animatic vs storyboard — the difference that matters

A storyboard tells you what the shots are. An animatic tells you whether they work in time. A board can look perfect panel-by-panel and still feel slow, rushed, or confusing once it's running at speed. The animatic is where you catch that — because pacing is invisible on a static page and obvious the moment it plays.

That's the whole reason the format exists: it surfaces timing problems while they're still free to fix.

Why an animatic earns its keep

It tests pacing before it costs money. A scene that drags on the page might drag for fifteen seconds too long on screen. Finding that in the animatic costs nothing. Finding it in the edit means you shot coverage you didn't need.

It locks runtime. Commercials and music videos live and die on exact durations. An animatic gives you a frame-accurate runtime before the shoot, so you know the 30-second spot is actually 30 seconds.

It sells the idea. A client, a financier, or a department head understands a moving animatic far better than a stack of boards. It's the cheapest possible version of the film.

It guides the edit. Handed to the editor on day one, the animatic is a timing template — the editor knows the intended rhythm before the dailies arrive.

How to make an animatic — step by step

1. Start from a finished storyboard

You can't animate panels you haven't drawn. Board the scene first (here's how to make a storyboard). Each panel becomes a frame on the animatic timeline.

2. Set a duration for every frame

This is the core of the work. How long does each shot hold? A quick cutting sequence might give each frame half a second; a held emotional beat might run six. A useful starting heuristic: dialogue holds at roughly reading speed (~2.5 words/second), action holds slightly faster. Then adjust by feel.

3. Add the camera moves

If a shot pushes in, pans, or tilts, simulate it. The frame doesn't have to be animated for real — a slow zoom or a positional drift across the static panel reads the move clearly enough to judge the timing.

4. Pick the transitions

Cut, dissolve, fade, wipe. Most cuts are hard cuts. The few that aren't carry meaning — a dissolve for a time jump, a fade for a scene end. Setting them in the animatic tests whether they land.

5. Lay in scratch audio

Temp music, a scratch voiceover, key sound effects. Audio drives perceived pacing more than almost anything — a scene cut to music feels completely different from the same scene in silence. Even rough scratch audio makes the animatic dramatically more useful.

6. Watch it, then revise

Play the whole thing at speed. Where does it drag? Where's it confusing? Where does a cut feel wrong? Adjust durations and re-watch. Two or three passes usually gets a scene feeling right.

The editorial handoff

A good animatic doesn't die when the shoot starts — it goes to the cutting room. Export it to your editor's NLE so they can drop dailies straight onto the animatic's timing template. That means clean interchange: XML or FCPXML for Premiere Pro and Final Cut, EDL (CMX 3600) for the universal fallback, OTIO (OpenTimelineIO) for cross-tool pipelines, SRT if you need the dialogue as captions. Getting the right format out — with timing and transitions intact — is the difference between a useful handoff and a re-build. (More in our animatic-to-editorial guide.)

Animatic vs pre-vis — don't confuse them

A pre-vis is fully 3D-animated, built in something like Unreal or Maya, used for complex VFX and stunt sequences where you need real camera and spatial data. An animatic is 2D, built from your boards, used to test pacing and story on every kind of scene. Pre-vis is expensive and specialised; an animatic is cheap and universal. Most productions need an animatic; only some need pre-vis.

What this looks like inside StoryboardCanvas

Storyboard frames flow straight into the animate surface — one click turns a boarded scene into a timeline. Set per-frame durations (or let the script-derived estimator seed them from dialogue length), add from 27 camera-move presets and a transition library, lay in scratch audio, and play it back at speed. When it's right, export to MP4/MOV/WebM for review or hand off to editorial as XMEML, EDL, OpenTimelineIO, FCPXML, or SRT — timing and transitions intact.

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